[ 1 Bitmap and Procedural Based Shader ]
3 Base Color map/Specular Color2 Diffusion map2 Reflection map2 Bump map2 Displacement map
Seamless 4096*4096 tif images and c4d files (R15)Map can be layered with procedural effectsMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Wood Polish_0028 NatLumWood Unpolish_0028 NatLumWood Varnish_0028 NatLumWood Polish_0028 ArtLumWood Unpolish_0028 ArtLumWood Varnish_0028 ArtLum