This is a PBR ready tileable texture & shader asset from a Forest ground in Southern California. This includes the Albedo Map, Normal Map, Displacement Map, & Roughness Map. They also are all available in 3 different image formats, JPEG, PNG, and EXR. The PNG's and EXR's are all in 16bit format with the Heightfield Displacement Map being 32bit. This also includes an example Houdini scene in both Hip and Hiplc format with a shaded and lit example using the GPU Renderer Redshift. The texture maps being PBR ready will work in any PBR capable renderer or application though.
Resolution
EXR - Resolution - 3885 x 3855 PNG - Resolution 3885 x 3855 JPEG - Resolution 3885 x 3855
Included Files
4x Texture Maps, Albedo, Normal, Height, & Roughness in OpenEXR, PNG, & JPEG Formats16-Bit PNG, 8-Bit JPEG, 16-Bit EXR & 32-Bit Height Map