This Textureset contains the following Maps (named according to their contents):
All Maps are available in the following three resolutions:
All textures are created in Substance Designer (optimized for the Metallic/Roughness Workflow) and rendered in Blender 2.80 with Cycles @ 1024 Samples.
The first preview image is rendered with just Normals, the other previews show the displacement created by the Height-Map and Adaptive Subddivisions (Tesselation)