[ 1 Bitmap and Procedural Based Shader ]
3 Base Color map/Specular Color2 Diffusion map2 Reflection map2 Bump map2 Displacement map
Seamless 4096*4096 tif images and c4d files (R15)Map can be layered with procedural effectsMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Wood Polish_0011 NatLumWood Unpolish_0011 NatLumWood Varnish_0011 NatLumWood Polish_0011 ArtLumWood Unpolish_0011 ArtLumWood Varnish_0011 ArtLum