[ 1 Bitmap and Procedural Based Shader ]
1 Color map1 Diffusion map1 Luminance map1 Bump map1 Displacement map
Seamless 4096*4096 tif images and c4d file (R15)Map can be used with Terrain Mask Shader ChannelMap can be layered with procedural effectsMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Sand_016 NatLumSand_016 ArtLum