[ 10 Bitmap and Procedural Based Shader ]
10 Displacement map
Seamless 4096*4096 tif image and c4d file (R15) Shader can be overlayed on any other Shader Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with Displacer Map can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Independent Scratch Shader_00001 Natlum Independent Scratch Shader_00002 Natlum Independent Scratch Shader_00003 Natlum ... Independent Scratch Shader_00010 Natlum