SDKwarrior
how alive
Originally made in Substance Designer, this product does not include an sbs-file, only textures. Ready for any game/render engine. Contains PBR and Non-PBR texture sets in 3 resolutions: 1024, 2048, and 4096. Also DirectX and OpenGL normals and so-called RMA texture which is Roughness, Metalic, AmbientOccusion textures in one RGB image.
https://www.artstation.com/artwork/KraQ84
PBR textures:
Non-PBR textures:
Universal textures:
I've included a sphere mesh also, for anyone who's interested in what kind of UV I've used for renders