Description:
Potions asset scene made in blender 2.9 with custom node groups, unwrapped mesh and textures used in unreal and unity, the thumnail imagewas made in blender, the assets for videogames do not include the lighjting and material setup, only textures without transparency.
Included:
1. Mesh(compatible with Blender 2.8x and up, made with 2.9)
Mesh ready to be beveled and subD with the included modifier setup in blender.
2. Materials (Only Blender) PBR materials made in blender shader node system. (Procedural), they work in eevee an cycles. (Others) Separated material IDs in the meshes
3. Scenes Native .blend, include the separate parts in a low poly fashon, includes setup for thumbnail(With modifiers ON) Universal .blend, Scene with less polygons and the materias set up with the included material IDs
4. Textures Blend file does not use textures only node materials Extra Rar Folder with Baked Textures for blender, unreal and unity please look at video and thumnails to see them they are different from the materials usend in the blender scene
4. UVW None overlaping, 1 Uv map per material
5. Poses None
6. Rig None
7. Animation None
8. Exchange files Fbx, Stl, Glb, Obj, unitypackage and uasset
NOT Included:
Video previewGlass materials for unity or unrealEmission materials for unity or unreal
**c4D, max, mb, can be exchanged contact me for more info.
⟅( /◉⩊◉)/ enjoy!