[ 1 Bitmap and Procedural Based Shader ]
Color1 Normale map
Seamless 4096*4096 tif images and c4d file (R15)Map can be used with Terrain Mask Shader ChannelMap can be layered with procedural effectsMap can be used with any Soft supporting Normale Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Normale_065 NatLumNormale_065 ArtLum