[ 1 Bitmap and Procedural Based Shader ]
Color 1 Normale map
Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Normale Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Normale_046 NatLum Normale_046 ArtLum