[ 10 Bitmap and Procedural Based Shader ]
10 Displacement map
Seamless 4096*4096 tif image and c4d file (R15)Shader can be overlayed on any other ShaderMap can be used with Terrain Mask Shader ChannelMap can be layered with procedural effectsMap can be used with DisplacerMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Independent Scratch Shader_0001 NatlumIndependent Scratch Shader_0002 NatlumIndependent Scratch Shader_0003 Natlum...Independent Scratch Shader_0010 Natlum