[ 1 Bitmap and Procedural Based Shader ]
Color1 Displacement map
Seamless 4096*4096 tif image and c4d file (R15)Shader can be overlayed on any other ShaderMap can be used with Terrain Mask Shader ChannelMap can be layered with procedural effectsMap can be used with DisplacerMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Displacement_062a NatLumDisplacement_062ab NatLumDisplacement_062abc NatLumDisplacement_062a ArtLumDisplacement_062ab ArtLumDisplacement_062abc ArtLum