[ 1 Bitmap and Procedural Based Shader ]
Color1 Displacement map
Seamless 4096*4096 tif image and c4d file (R15)Shader can be overlayed on any other ShaderMap can be used with Terrain Mask Shader ChannelMap can be layered with procedural effectsMap can be used with DisplacerMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Displacement_035a NatLumDisplacement_035ab NatLumDisplacement_035abc NatLumDisplacement_035a ArtLumDisplacement_035ab ArtLumDisplacement_035abc ArtLum