Seamless 2K PBR coal material with normal bump, specular/glossiness, AO maps in 8-bit JPEG 2048x2048px. Displacement map in EXR 32-bit format.
In the scene, the sample application is a 125cm high pile with a Vray/Corona material set up with a 100x100cm tile size.
The structure of the material allows you to simulate coal of different fractions (seed, nut, etc.), and the seamlessness of the textures allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~5cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*Displacement Edge Length = 3px is recommended for better display of details