DESCRIPTION

Fully procedural patterns materials.

32 Ready-to-use customizable patterns and 33 unique node groups to create more!

Supports new Blender 3.0 Asset Browser.Blend file has the K.M. - prefix and each material has the Ptrn. - prefix.

Update!I have added a special node group Animator that will allow you to animate any parameter!

Node Groups:

  1. Arrow Pattern
    1. Camo Pattern
    2. Circles Patter
    3. Сoordinate Rotation
    4. Cross Pattern
    5. Diagonal Pattern
    6. Fractal Inside
    7. Fractal Pattern
    8. GigaPixel Pattem
    9. Grill Pattern
    10. Kaleidoscope Pattern
    11. Lattice Pattern
    12. LexusNike Pattern
    13. Lily Pattern
    14. N-gon Pattern
    15. Night Sky Pattern
    16. Puzzle Pattern
    17. Pipes Pattern
    18. QR Code Pattern
    19. RariTempter Pattern
    20. Rays Pattern
    21. Rhombus Pattern
    22. Rounded Cross Pattern
    23. Rounded Squares Pattern
    24. Smooth Checker Pattern
    25. Spikes Pattern
    26. Spiral Pattern
    27. square
    28. Square Circle Pattern
    29. Square Mosaic Pattern
    30. Star Pattern
    31. Vectornator
    32. Wavy Pattern

Materials:

  1. Ptrn. - Arrow
    1. Ptrn. - Camo
    2. Ptrn. - Circles
    3. Ptrn. - Cross
    4. Ptrn. - Fractal
    5. Ptrn. - GigaPixel
    6. Ptrn. - Gradient
    7. Ptrn. - Grill
    8. Ptrn. - Illusion
    9. Ptrn. - Kaleidoscope
    10. Ptrn. - Lattice
    11. Ptrn. - LexusNike
    12. Ptrn. - Lily
    13. Ptrn. - N-gon
    14. Ptrn. - Night Sky
    15. Ptrn. - Pipes
    16. Ptrn. - QR Code
    17. Ptrn. - RariTempter
    18. Ptrn. - Rays
    19. Ptrn. - Rhombus
    20. Ptrn. - Rounded Cross
    21. Ptrn. - Rounded Squares
    22. Ptrn. - Sea Wave
    23. Ptrn. - Smooth Checker
    24. Ptrn. - Spikes
    25. Ptrn. - Spiral
    26. Ptrn. - Square Circle
    27. Ptrn. - Square Mosaic
    28. Ptrn. - Stars
    29. Ptrn. - Triangle Retro
    30. Ptrn. - Triangles
    31. Ptrn. - Wavy

If you are new to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t

Why procedural shader textures instead of regular PBR maps?

Infinite resolution. Textures that you normally use are always limited by their resolution and in close they are just mess of pixels. Procedural textures, on other hand, have infinite resolution and a huge number of elements that can be changed to suit your needs! With W data you can make a different texture with the same settings to a group of objects. For example imagine that you need to make a wooden fence. If you use a regular texture, then all your boards will be the same, you can of course change the scale and change the coordinates a little, but you still be limited to one image. Using procedural textures, you can customize the materials as you like using object data and W input. Apply it to all objects so they will be absolutely unique, but consisting of the same material. Mix with other procedural materials and textures using mask outputs. Combine colour, height and other maps with mixRGB node and mask outputs. And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.

Images rendered in cycles.

The Discord server for 3D artists

The Quazar Community

The best blender shaders library and free node samples at

Instagram @klawn_materials

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32in1 Procedural Patterns for Blender Texture

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BLEND
Blender | 2 files<br />Version: 3.0<br />File Size: 14.9 MB
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