24 Procedural Christmas Materials for Blender

24 Procedural Christmas Materials for Blender Texture

Description

Create your best Christmas projects with these gorgeous materials!Includes 24 ready-to-use shaders and 10 customizable node groups.

**Supports new Blender 3.0 Asset Browser.**Blend file has the M.K. - prefix and each material has the Crst. - prefix. PNG Thumbnails included.

Node groups:

  1. Cracks
  2. Craft Paper Texture
  3. Crumpled Paper
  4. Fir Branches
  5. Lines Pattern
  6. Polka Dot Pattern
  7. Star Pattern
  8. Tartan Pattern
  9. Vector N-gon
  10. Vectornator**

Materials:**

  1. Crst. - Branches 1
  2. Crst. - Branches 2
  3. Crst. - Candy
  4. Crst. - Craft Color
  5. Crst. - Craft Glitter
  6. Crst. - Craft Lines
  7. Crst. - Craft Paper
  8. Crst. - Craft Polka Dot
  9. Crst. - Gingerbread
  10. Crst. - Glitter
  11. Crst. - Snow
  12. Crst. - Tangerine Entrails
  13. Crst. - Tangerine Skin
  14. Crst. - Wrap BlackGold
  15. Crst. - Wrap Checker
  16. Crst. - Wraр Gold
  17. Crst. - Wrap Italian
  18. Crst. - Wrap Red
  19. Crst. - Wrap Snowflakes
  20. Crst. - Wrap Stars 1
  21. Crst. - Wrap Stars 2
  22. Crst. - Wrap Tartan
  23. Crst. - Wrap Tree 1
  24. Crst. - Wrap Tree 2

If you are a noobie to shaders then watch this start lesson on YouTube - https://www.youtube.com/watch?v=84ihoMLGkxQ&t

Why procedural shader textures instead of regular PBR maps?

Infinite resolution. Textures that you normally use are always limited by their resolution and in close they are just mess of pixels. Procedural textures, on other hand, have infinite resolution and a huge number of elements that can be changed to suit your needs! With W data you can make a different texture with the same settings to a group of objects. For example imagine that you need to make a wooden fence. If you use a regular texture, then all your boards will be the same, you can of course change the scale and change the coordinates a little, but you still be limited to one image. Using procedural textures, you can customize the materials as you like using object data and W input. Apply it to all objects so they will be absolutely unique, but consisting of the same material. Mix with other procedural materials and textures using mask outputs. Combine colour, height and other maps with mixRGB node and mask outputs. And if you worry about render time then remember that you always can bake your customized textures. This is a very simple process. If you do not know how to bake then watch this video by Olav3D.

Images rendered in cycles.

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24 Procedural Christmas Materials for Blender
$17.69
 
Royalty Free License 
24 Procedural Christmas Materials for Blender
$17.69
 
Royalty Free License 
Response 100% in 10.0h
Texturing
Shaders
PBR modeling

3D Model formats

Format limitations
  • Blender (.blend) (2 files)11.1 MBVersion: 3.0Version: 3.0

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Publish date2021-12-11
  • Model ID#3441143
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