Game ready with PBR Textures UE4 and Unity Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space Custom Design for License Free Issues.
Tutorial no narrative + Texture.
Maps included (4096x4096):
-PBR: BaseColor. Emissive, Height, Metallic, Normal, Rougness.
-Unity URP: AlbedoTransparency, Normal, SpecularSmoothness.
-Unity HDRP: BaseMap, MaskMap, Normal.
-Unreal: BaseColor, Normal, OcclusionRoughnessMetallic.
Rendered in Marmoset Toolbag 4.
Art Created by Rotsen3D. email contact: nestorduarte1995@gmail.com
*Digital products are non-refundable and cant be resold.