A scanned wall texture, quiet colourful with big stones. The origin is some old abandoned monastery in Germany. The best way to use it is in some mid to wide range scenario. However with some noise the texture is also useful for close-ups (see the close up render). If you want to use the texture in a DX11 Based game engine, you might have to flip the green channel in the normal map. There is usually an option in your texture dialog within your engine.
The Material includes the following 4k tile-able textures:
Diffuse (delighted) Normal Roughness AO Displacement
If you have questions feel free to comment or send me a PM. If you like the texture don't forget to like and share on social media.