Noce Moscato wood decor V-ray material for 3Ds Max 2015.
Material include HQ 5k textures and completely corresponds to the real sample of the real world material, including the scale of the decor.
To adhere to the real scale of the board, use UVWmap modifier in 3Ds MAX with parameters - Length:2070mm, Width:2800mm, Height:2070mm. It is very important to use a System Unit Setup(Display Unit Scale) in mm and have a model in real scale in mm. To do this, use the standard modifier XForm.Use Noce Moscato material for simple model with 1 ID material and Noce Moscato _Full_board to present the real finished part from the chipboard with 2 ID materials(use 2 ID for radius/chamfers like simple_board_example_vray.max)
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