This PBR seamless material created by Substance Designer.There are 3 different displacement in this file.
Files = Textures (2K, 4K) .png + 3dMax (Vray, Corona) + Sbsar + mtl + fbx
Textures = basecolor, ambientocclusion, 3height, normal, roughness.
Workflow = metallic-roughness + specular-glossiness
Normal = OpenGL