[ 1 Bitmap and Procedural Based Shader ]
1 Color map/Specular Color1 Diffusion map1 Reflection map1 Bump map1 Displacement map
Seamless 4096*4096 tif images and c4d file (R15)Map can be layered with procedural effectsMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Concrete Polish_056 NatLumConcrete Unpolish_056 NatLumConcrete Varnish_056 NatLumConcrete Polish_056 ArtLumConcrete Unpolish_056 ArtLumConcrete Varnish_056 ArtLum