[ 1 Bitmap and Procedural Based Shader ]
1 Color map/Specular Color1 Diffusion map1 Reflection map1 Bump map1 Displacement map
Seamless 4096*4096 tif images and c4d file (R15)Map can be layered with procedural effectsMap can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Concrete Polish_016 NatLumConcrete Unpolish_016 NatLumConcrete Varnish_016 NatLumConcrete Polish_016 ArtLumConcrete Unpolish_016 ArtLumConcrete Varnish_016 ArtLum