Procedural texture of a brick made in substance designer using nodes.
Texture contains: Ao, Metallic, Roughness, Normal, Height.
PNG format texture: 4096 * 4096, 2048 * 2048, 1024 * 1024.
There are both Metallic / Roughness and Specular / Glossnes
In addition to textures, the archive also has a sbsar file for Substance Painter with settings for many elements
If you have any questions, then I will answer them as far as possible.