The model is properly UV mapped and textured (diffuse, normal and specularity). Ready for quality renders and close-up shots. Renders were created with Cycles.
Tech info: Object origin is set to the center of the bottom of the Body of the mandolin model for easy placement and scaling. All the other objects are parented to the Body object. Materials are set for Cycles. Now with new PBR sharder! Textures are in 4K resolution.
Total Polygon count w/o subdiv: 65200 Total Vertex count w/o subdiv: 66600
Total Polygon count with subdiv: 120500 Total Vertex count with subdiv: 122500
OBJ and FBX files are tested in 3ds Max
To use only the models you can choose append from your scene and navigate to the zenith.blend file and append the models by their group (Mandolin) or simply open the blend file and you will find the models at the center on layer 1. Scale and rotations are applied to avoid issues during editing.