DESCRIPTION

The model is properly UV mapped and textured (diffuse, normal and specularity). Ready for quality renders and close-up shots. Renders were created with Cycles.

Tech info:Object origin is set to the center of the bottom of the Body of the mandolin model for easy placement and scaling. All the other objects are parented to the Body object.Materials are set for Cycles. Now with new PBR sharder!Textures are in 4K resolution.

Total Polygon count w/o subdiv: 65200Total Vertex count w/o subdiv: 66600

Total Polygon count with subdiv: 120500Total Vertex count with subdiv: 122500

OBJ and FBX files are tested in 3ds Max

To use only the models you can choose append from your scene and navigate to the zenith.blend file and append the models by their group (Mandolin) or simply open the blend file and you will find the models at the center on layer 1. Scale and rotations are applied to avoid issues during editing.

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piyushp7879
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Mandolin 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 66 MB
BLEND
Blender | 2 files<br />Version: 2.78 - Renderer: Cycles<br />Version: 2.79 - Renderer: Cycles<br />File Size: 65.6 MB
FBX
Autodesk FBX<br />File Size: 33.4 MB
Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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3D printing
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Model is not 3D printable
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Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
65200 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 66600 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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