This is a fully rigged, high detail model of a Grand Piano, ready to render in Blender Cycles 2.8 and above.
It comes with the Piano, the Bench and all full interiors, all organized in Groups. All Interiors are also grouped as the named Group Interiors, so that you easily can pick all interior parts and separate them for the sake of render Scene size in case the Piano is closed.
Driver based Rig for animation included
The Piano comes with a driver based Rig to control the Parts of the Piano, so that it is easy to open or close certain parts, or to animate the model. The Keys, Pedals, Hammerheads and cord mutes are all single objects, so they can be animated individually as well. If you do not want to animate them, you can simply join them together to one object.
Fiction Brand Design
The Piano is of fictive Brand ("Lochner & Sach is not a real life Brand) to ensure Royalty Free usage.
PBR Material setup, royalty free use of shaders
The piano comes with a set of PBR Shaders for photorealistic results. These shaders are royalty free of use, so you can use them in any other project.
Studio Setup included
The Piano comes with a studio setup with a preset of lamps, so that you can directly start rendering.
Verts and Faces Count
For the Model without Interiors: Verts: 51.549 Faces: 48.739
With all Interiors Parts active: Verts: 678.885 Faces: 674.417
++++documentation++++++++++
To Import the Model into your Scene, choose File - Append, then choose the file Grand_Piano, then go to Groups and insert either the Group Grand Piano, Bench or both according to your needs. All Interiors are also grouped as the named Group Interiors, so that you easily can pick all interior parts and separate them for the sake of render Scene size in case the Piano is closed.
Note on rig usage
To control certain parts of the Piano, use the arrows of the Control Panel wich is available in the 3D Viewport. Rotate the arrows along their local X-axes by pressing r-x-x. Please note that the Control for the Part Top Board Front has a rotation Limit of 179,9° instead of 180°, because Blender can not handle 180° Turns (Flipping Error is a known Blender issue).
The Keys and Hammerheads can also be animated individually, they are all limited in rotation by default, so that the movements will realistic.
Credit For Music Notes Image Texture
The Image Texture of the Music Notes is taken from http://imslp.org/wiki/Piano_Sonata_No.16_in_C_major,K.545%28Mozart,_Wolfgang_Amadeus%29 and released under Creative Commons Attribution-ShareAlike 4.0 License