Shess set set contains low poly(UV) and high-poly(UV) meshes, 4K PBR pipeline textures, Game Ready models. For detailed info see below.
Mesh1:
SM_Horse_LOW.fbx ( poly: 8052; vert: 8050 )
SM_Horse_HI.obj (poly: 2061312; vert:2061310)
Horse.stl
Textures:
T_Horse_AO.tga
T_Horse_Black_D.tga
T_Horse_Black_R.tga
T_Horse_Black_S.tga
T_Horse_N.tga
T_Horse_White_D.tga
T_Horse_Black_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Mesh2:
SM_King_LOW.fbx ( poly: 11947; vert: 11936)
SM_King_HI.obj ( poly: 1235233; vert: 623569)
King.stl
Textures:
T_King_D.tga
T_King_N.tga
T_King_R.tga
T_Horse_Black_S.tga
T_King_White_D.tga
T_King_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Mesh3:
SM_Officer_LOW.fbx ( poly: 9054; vert: 9050)
SM_Officer_HI.obj ( poly: 2317824; vert: 2317820)
Offiser.stl
Textures:
T_Officer_AO.tga
T_Officer_Black_D.tga
T_Officer_N.tga
T_Officer_R.tga
T_Officer_S.tga
T_Officer_White_D.tga
T_Officer_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Mesh4:
SM_Pawn_LOW.fbx ( poly: 9134; vert: 9130)
SM_Pawn_HI.obj ( poly: 935328; vert: 467660)
Pawn.stl
Textures:
T_Pawn_AO.tga
T_Pawn_Black_D.tga
T_Pawn_N.tga
T_Pawn_R.tga
T_Pawn_S.tga
T_Pawn_White_D.tga
T_Pawn_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Mesh5:
SM_Quin_Low.fbx ( poly: 5693; vert: 5695)
SM_Quin_HI.obj ( poly: 1457408; vert: 1457410)
Quin.stl
Textures:
T_Quin_AO.tga
T_Quin_Black_D.tga
T_Quin_N.tga
T_Quin_R.tga
T_Quin_S.tga
T_Quin_White_D.tga
T_Quin_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Mesh6:
SM_Tour_LOW.fbx ( poly: 5693; vert: 5695)
SM_Tour_HI.obj ( poly: 528892; vert: 264448)
Tour.stl
Textures:
T_Tour_D.tga
T_Tour_N.tga
T_Tour_R.tga
T_Tour_S.tga
T_Tour_White_D.tga
T_Tour_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Mesh7:
SM_Shess_Desk.fbx ( poly: 725; vert: 718)
SM_Shess_Desk_Close.fbx
SM_Shess_Desk_Open.fbx
Textures 1st ID:
T_Chess_Desk_AO.tga
T_Chess_Desk_D.tga
T_Chess_Desk_N.tga
T_Chess_Desk_R.tga
T_Chess_Desk_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Textures 2nd ID:
T_Chess_Desk_Side_AO.tga
T_Chess_Desk_Side_D.tga
T_Chess_Desk_Side_N.tga
T_Chess_Desk_Side_R.tga
T_Chess_Desk_Side_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
File Formats:
TGA (4K, Textures Formats)
MP4 (add rendered videos of turntables)
STL