Sport area
The model is modeled in Cinema 4D R19 and PBR textured in Substance Painter
Easy can change and mix textures within few clicks for different needs and randomization.
The Sport areas is built with real world scale: ~ X 50m, Y 3.5m(with the fence), Z 35m
Perfect for architecture design scene, archviz, games, presentations, animations etc. low poly model. Fits well for close up renders.
All elements are separate and can be moved or removed if needs.
Model is UV mapped, all repetitive parts on the nets, Basketball Hoop, football doors, net fence pillars etc. using same UVs to save UVs space on texture.
• Modelled in Cinema4D R19.
• Drag and drop, ready for render.
• No plugin needed.
• Coordinates in space (X=0, Y=0, Z=0)
• Files with the model does not contain hidden objects (lights, cameras, etc.) Grass field and BG trees are not included, they are used only for the render samples.
• For Non Native files, materials may need to ajust.
• Clean wireframe mesh. Where the nets are, is used not a single polygons, so can be well visible in game engines, when materials are applied.
• Vertices 54864
• Polygons 54063
• Textures size: 4096 X 4096 / baked in Substance Painter
• 2 texture sets/ one for field and one for all other elements
• ao
• basecolor
• height
• metallic
• normal
• opacity /for all nets/
• roughness
• Files:
• c4d
• c4d /octane
• max / 2017 , 2014
• blend / 2.80 +
• fbx / 2010, 2011
• obj
• rar /tex
Previews rendered in Cinema 4D using Octane.
Please note that the studio scenes and light and environment settings are not included.
Thank you for purchasing MuseTree models!
Hope you like it!
Please see other my models :)
If you have any question please don't hesitate to contact me.
Please rate it if you buy. Enjoy!