High-poly, ultra-realistic racing helmet model in Sebastian Vettel 2017 style. The 3D model and textures are based on the helmet that he used during the Australian GP, 2017. Alternative rear PED spoiler variations are included in the scene.
If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. The subdivision modifier is NOT applied by default for the *.3ds, *.obj, and *.fxb versions, so you should add it manually to increase polycount. (For 3DS Max users I suggest to use MeshSmooth or TurboSmooth Lvl1 or Lvl2 depending on the polycount of the object.)
Mesh Totals (without subdivision):Polys: 11 335Verts: 11 795
Every object of the helmet is mapped and textured. There are three high-resoltion textures: the first one is 4096x1024, the second one is 2048x2048, and the third one is 1024x512 so it's perfect for extreme closeups. Besides them there are other generic textures for the HANS and the Tear-Off layer, also in Hi-Res. The textures are in TGA 24bit format.
With the help of the included PSD textures you can alter the existing livery or create your own design for the helmet easily!
The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.