There are sci-fi models of a racket and a ball in the pack. You can use them in VR or AR projects, different tennis games or wherever you like.
Racket's pivot is in the centle of the handle to simulate arm movements precisely. The ball's pivot is in its center. Only one texture map set is used for the racket and the ball which includes albedo, normal, metallic/smoothness, occlusion and emission maps. I recommend using albedo and emission maps in pairs according to their prefixes. Its own albedo texture is used for racket's string pattern, and glowing and transparent effects are achieved using particles shader.The texture definition of the racket's hull and ball is 2k, and the sting pattern's is 1k.In the screenshots you can see models in Unity with standard shader and post-processing effects used.There are 3 color and glowing options in the pack.
Model summary:Racket polycount: 1850 tris. 1037 vertices.Ball polycount: 826 tris, 426 vertices.
Textures (Metallic Workflow): albedo, metallic/smoothness, normal, occlusion, emission.