WARNING for CINEMA4D users! This model was created for rendering inside 3DS MAX. If you intend to render it inside Cinema4D, you WILL NEED to recreate the shaders and place each texture manually. That means placing the diffuse (color) map and then all other provided maps, like normal maps or displacement maps, as needed. Note that, unfortunately, I don't use Cinema4D and cannot assist you with this process.
This is a high poly Reebok Instapump Fury Original, straight from 1994, a true classic. Manually modelled in 3Dsmax 2016, divided in 35 parts for easy color variations.
Everything is properly named, including geometry, materials and 4K textures. Scene renders in Redshift 2.6 as in the samples, lights and settings are already set-up. Fine details are created using displacement maps.
Stitches and logos are separate objects for maximum flexibility.
Some parts are not collapsed, so you can turn turbosmooth on and off, adjust bends and displacement modifier settings.
Enjoy!