| Model Context|
This recurve bow is made in Blender 2.78c and the materials are created in Substance. The bow is rigged and animated. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness. The model can be used in broadcast, advertising, realistic (game) environments. Model is built to real-world scale - the unit system is metric – and has a length of 1.57cm (62 inch). No third-party renderer or plug-ins needed.| Mesh Specs |
Original:
Vertices: 1791
Polygons: 1723Subdiv 1:
Vertices: 6949
Polygons: 6924Subdiv 2:
Vertices: 27603
Polygons: 27568Subdiv 3:
Vertices: 110071
Polygons: 110016| Texture Specs |
Materials were created in Substance. For the lowpoly, Subdiv 1 and Subdiv 2 textures are included for PBR Metal/Rough (BaseColor, Roughness, Metallic, Normal and Height) and texturesets for Unreal Engine 4 and Unity. I’ve only added PBR textures for Subdiv 3.
Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender (Cycles) renders.
Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness). | Included file formats |