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Good Job !
3D scanned and then cleaned up in Zbrush. 4 different polycount versions included, from low poly to the Zbrush file, which retains all the original scan detail.
Color, displacement, normal, vector displacement and specular maps are all included. All textures are 8192x8192.
I've provided the models in FBX format as well as the Maya scene I used to render the example images.