WARNING for CINEMA4D users! This model was created for rendering inside 3DS MAX. If you intend to render it inside Cinema4D, you WILL NEED to recreate the shaders and place each texture manually. That means placing the diffuse (color) map and then all other provided maps, like normal maps or displacement maps, as needed. Note that, unfortunately, I don't use Cinema4D and cannot assist you with this process.
This high poly model is the Nike Huarache OG (original), a true classic from 1991, designed by Tinker Hatfield and inspired by Native American sandals.
This has been modeled in 3ds max 2018, using the polymodeling+turbosmooth technique, so many parts can be can be less heavy if you disable the turbosmooth modifier. Main shapes are defined by polymodeling, and fine detail is achieved by displacement and normal maps to keep the model light.
4K textures and materials included, and color can be changed by altering the hue on the shader itself, the only maps being used are normals and displacement, so creating color variations is super easy.
It includes the scene, lights and shaders for Redshift . Sample renders have been created with Redshift 2.6.
I've also included FBX, OBJ and Alembic versions for your convenience.
I've attached a youtube video with a turntable animation.