FIFA World Cup Trophy - low res/low poly
Modelled in Maya 2014 and sculpted in ZBrush. Exported and replicated in Cinema 4D R16 and 3DS Max 2014. Rendered using a simple GI setup (not included).
Set up as a low resolution mesh with normal maps. All polygons are triangulated.
All geometry has non-overlapping uvs and 4k textures are supplied and can be resized to suit your project.
The model is to scale and detailed very closely to the original trophy.
Exported in a range of formats for your convenience.
I have included a Maya file set up with phong materials for use in realtime applications. I have also included an Ascii FBX. These files have realtime in their names when you download them.
I hope you enjoy using it!