FIFA World Cup Trophy
Modelled in Maya 2014 and sculpted in ZBrush. Exported and replicated in Cinema 4D R16 and 3DS Max 2014. Rendered using a simple GI setup (not included).
The mesh has been decimated and exported to Maya, 3DS Max and Cinema 4D at a suitable polygon count for rendering details. The original ZBrush file is included should you wish to export in a different way suited to your project. ZBrush renders shown above also.
All geometry has non-overlapping UVs and 4k textures are supplied and can be resized to suit your project.
The model is to scale and detailed very closely to the original trophy.
Exported in a range of formats for your convenience.
I hope you enjoy using it!