This is a detailed basketball model. The model was setup with UDIM's to maximize the space for the larger panels and to minimize the distortion on the stripes. The MAX file includes the model with VRAY 3.2 shaders. There are both subdivided and unsubdivided fbx files included. The maps included are diffuse, reflection, refl glossiness, normals and height. There is a version of the texture with a generic logo and a version without a logo. I've included the maps used to create the rubber material, so you can replace the generic logo I created if need be.