3D scanned catcher's glove in 3 detail levels (low poly, medium, and high poly) as well as a Zbrush file with the cleaned topology of the full res scan.
Also included are color map, displacement maps, vector displacement map, normal maps, specular map and several different formats for the 3D including the file I used to render the samples (Maya with Redshift).
All textures are 8192x8192 pixels.