bittoy2048
Exactly what I needed for a project. SUGGESTION: can you update this model with a SpecularSmoothness map for Unity users? Specular for RGB, and Smoothness for Alpha for the SpecularSmoothness map.
Baseball Glove
Ready for virtual reality, low poly games, high poly games, and other real-time apps
Light and Shadow baked texture perfect for games that require that
FBX
Obj
Textures (Diffuse Map, Normal Map, Specular Map, AO Map)
Non-overlapping, clean, logical UV mapping
Can also be rendered as PBR if needed
All Quads
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