High-poly, ultra-realistic racing helmet model in 2017 style. (There is no rear spoiler on the real helmet, but it is INCLUDED in the scene.)
If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. The subdivision modifier is NOT applied by default for the *.3ds, *.obj, and *.fxb versions, so you should add it manually to increase polycount. (For 3DS Max users I suggest to use MeshSmooth or TurboSmooth Lvl1 or Lvl2 depending on the polycount of the object.)
Mesh Totals (without subdivision): Polys: 11 009 Verts: 12 453
Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096x1024, the second one is 2048x2048, so it's perfect for extreme closeups. Besides them there are other generic textures for the HANS and the Tear-Off layer, also in Hi-Res. The textures are in TGA 24bit format.
With the help of the included PSD textures you can alter the livery or create your own design for the helmet easily! The PSD template contains additional branding and logos for a more realistic look.
The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.