SPACECRAFT Tug for transport of objects in space.
Middle poly model. PBR. UV Mapping. OpenGL
Unity / PC/Unreal/Game and movie
SHIP_TUG_01: Spacecraft Tug for transport of objects in space.
Object realistic.
Middle Poly. Realistic textures, PBR.Normal textures in OpenGL.UV set .
It's a Space ship useful for transport of elements with his Pliers in front (you can duplicate or change the position of it). It have differents thruster to move in space like in reality (you can change the place of some and rotate them). It have fairing to avoid meteor impact (you can move them or rotate them a version without them is possible).
An animator can animate the arms and the pliers.
Can be used for video games, cinematics,illustration,movies ,video and VR.
Textures: 2048-4096 png (emissive include on it)
File: .Blend (one with embedded textures)
Export: fbx,obj *,Gltf.
* obj need an UV2 set and for the no color output in principled shader need to
be set instead of srgb for roughness,normal and metallic.
FOR FBX AND OBJ the emissive for Position lights is missing you must plug it again on the emission plug,you could add a hue saturation value node between to adjust the emissive. Anyway theLight Greenis: R:000 G: 1.000 B: 0.009Light Red.001" is: R: 1.000 G:000 B: 000 FBX has two files in embedded texture.
UNREAL: There is a fbx named Name_Unreal: the export is set with face normal for Unreal. In Unreal at import don't forget to set use custom normal and flip green channel for the normal texture.
It s not a low poly model but more for PS5, UE5 and Nanite must work on it.