DESCRIPTION This is a high quality subdivision ready model of an original design for a command module style spaceship build around the Merlin engine. It comes with multiple material setups for clean and used version viewable among renders. It comes with animation for the solar panels deploying and has helper objects for all moving separated parts. All objects have non overlapping UVs except for the solar panels which both share the same material for maximum resolution.
MATERIALS The Max scene has 7 separate Physically accurate Arnold materials utilizing a standard metalic PBR texture setup. You can find equivalent textures for us in Unity URP and Unreal engine in among the downloads that come with the model purchase so you will be able to input into a game engine very quickly and efficiently. Mat_SolarPanels_001 - 4K.png Mat_Spaceship_001_Glass - 4K.png Mat_Spaceship_001_Part1 - 4K.png Mat_Spaceship_001_Part2 - 4K.png Mat_Spaceship_001_Part3 - 4K.png Mat_Spaceship_001_Part4 - 4K.png Mat_Spaceship_001_Part5 - 4K.png
TOPOLOGY Model is quads and tris only and all pieces are setup for subdivision so resolution can be infinity increased to any level of detail for close up shots. Poly count for base mesh is 73778 vert count is 77229.All objects are logically named, layered and centred at zero. Model is built in real world scale using centimetres. You can find additional formats like FBX and OBJ for quick trouble input into game engines or other software.
RENDERING & ANIMATION The max scene contains a 1000 frame animation for the solar panels to unfold and all items involved are linked to helpers. The Animation also functions in the FBX and DAE versions of the file so will transfer into games engines or other platforms easily. All renders are completed with Arnold and subdivision set to level 2 unless otherwise stated. Background elements like moon and the earth are not included.