This is one of the Mars vehicle series models I made. UDIM is adopted to split UV, and 4K material map is made by PBR process. Controller binding is carried out on the engine, engine light effect, pod, hatch and other items.If you find that UDIM texture does not display, open the file and unzip the texture folder, go to blender file, click Find Missing Files and select the Texture folder to relink the texture.When you import the FBX and Find the Missing Files. You have to change the source of the Texture image to UDIM, as by default on import it's set to Single Image.If you have any other questions, please contact me.
The file contains:
Note:The model was made in blender and the texture was made in Substance Painter.File format: blend, FBXFile size: 37.4MBRunning memory: 300MBNumber of vertices: 521340Polygon count: 493,463