This is a model of a pbr, low poly, game ready-not rigged, spaceship. The textures are 1K and 2K and are texture sets of 8 maps. The maps are Ambient Occlusion, Albedo, Curvature, Height, Metallic, Roughness, Normals, and Opacity maps. The opacity for the windows of the spacecraft. The whole texture set is in one uv space, that means, one material for the model. That's for optimization reasons and draw call reduction.The model is carefully made for games. No overlapping UVs, good quad based topology(triangulated in blender), faces that are not visible are deleted, normals checked, one uv set for optimization reasons.The images and rendered in Blender, Cycles.
What you get:1) A low poly pbr spaceship model.2) 2 texture sets at 1k and 2k resolutions.3) A rocket-missile as a gun system part.