Model: Low poly model for game engine (30k polys or 55k tris): geometry have open edges, symmetric overlapping UV`s, no subdivision level. Model rendered with VRay 3.6, Corona 1.7, Marmoset toolbag 3. Units used: Millimeters. 1 Object with 3 unwrapped 0-1 UV-space for head, body, other elements. dimensions: 508mm x 675mm x 366mm
files: 1) archive with cargobot.max file and PBR specular/glossiness textures for 3ds max 2015, VRay 3.6. materials: Multi/Sub-Object; Blend; VRayMtl; VRayNormalMap, VRayLightMtl.
2) archive with cargobot.max file and PBR specular/glossiness textures for 3ds max 2018, Corona 1.7. materials: Multi/Sub-Object; Blend CoronaMtl; CoronaLightMtl; CoronaNormal.
3) archive with cargobotLP.FBX, marmoset toolbag 3 scene and PBR metallic/roughness textures.
Textures: 1) PBR specular/glossiness: Normal maps - png 4096x4096 - 3pcs. Diffuse maps - png 4096x4096 - 3pcs. Glossiness maps - png 4096x4096 - 3pcs. IOR maps - png 4096x4096 - 3pcs. Height maps - png 4096x4096 - 3pcs. Reflection maps - png 4096x4096 - 3pcs. Emissive maps - png 4096x4096 - 2pcs. Environment map - hdr 4096x2048 - 1pcs.
2) PBR metallic/roughness textures: Normal maps - png 4096x4096 - 3pcs. BaseColor maps - png 4096x4096 - 3pcs. Roughness maps - png 4096x4096 - 3pcs. Metallic maps - png 4096x4096 - 3pcs. Height maps - png 4096x4096 - 3pcs. Emissive maps - png 4096x4096 - 2pcs.