I was disappointed how the Enterprise in Star Trek: Discovery deviated so much from the original - thus I created a version that might be fit for modern television. This model is lower poly than that required for film, however. See embedded youtube link. This model gets most of its looks from the shader work and image textures.
Orginal scene is in blender - animations are in the original file for blinkeys and the warp nacelle impeller intakes. Blender file also includes denoise and fog glow in the compositor. Renders best using Cycles rather than Evee. Polycount for all objects: 42,180 (82,790 tris) Exported to FBX, OBJ, and GLB - for FBX and OBJ - the bright emission glows on the nacelles and other places are weak due to the way the shaders export, you will have to enhance them inside whatever software you use to get the full effect of those glows.