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PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
PBR 3D model of a typical UFO, suitable for renders and games.
Characteristics:
Good for close views.
Textures are 4K and PBR - Physically Based Rendering, for Roughness/Metalness workflow.
Compatible with subdivision (mesh smoothing) without changing its original format.
Emissive lights.
Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
Objects and material are descriptively and uniquely named.
Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
Blender 3.3.1.
MilkShape 1.8.4.
Marmoset Toolbag 3.07 Scene Bundle.
Fbx, obj and dae (Collada) - Require adding the textures manually after you import them in your 3D editor.
Fbx with simple texture - With color, height (bump) and emissive textures only, to allow better visualization on fbx viewers (embedding other textures would not be portable across applications).
Geometry:
Sealed geometry (no open edges).
No ngons (quads only).
No coincident (overlapping) vertices.
No vertex is connected to more than 5 edges (no poles).
Total poly count is 4592 (4592 quads) and 4602 vertices.
Compatible with subdivision (mesh smoothing) without changing its original format.
Unreal format (uasset) supports triangles only.
Materials and textures:
All textures are png, 4096 x 4096 pixels (4K textures).
Blender, Marmoset and MilkShape formats use relative texture paths.
PBR textures set: base color (no alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness, emissive and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
Unreal format uses 4 PBR textures: color (no alpha channel), directx normal map, emissive and ORM.
Blender format uses 6 PBR textures: color (no alpha channel), height, ambient occlusion, metalness, emissive and roughness.
Marmoset format uses 4 PBR textures: color (no alpha channel), opengl normal map, emissive and ORM.
MilkShape format uses the color PBR texture only and implements light emission using extra materials.
Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.
The textured extra fbx format embeds color, emissive and height (bump) textures, only, as embedding other textures would not be portable across applications.
Preview images:
Preview images are actual renders on respective software.
Preview Blender images are rendered with Cycles.
HDRIs used in Blender previews are CC0 from Poly Haven (formerly HDRI Haven) and are included.
HDRIs used in Marmoset previews are part of Marmoset software.
Units and measurement:
Unit system is metric (centimeters).
Full model dimensions: 2000 cm (width) x 532.5 cm (height) x 2000 cm (deep).