DESCRIPTION

You will get 2227 objects different in colors and shape. You can create new varations mixing textures and elements.If you want to create your own panel set you can use single objects (details) and combine them as you prefer. If you are searching for a ready to use and ready to render panel you can use the one that I composed (11420 verts, 10686 faces).If you need a low poly version with fake reliefs and lights you can use the low poly version (560 verts, 564 faces).All the render that you can see in the preview are made with Blender Eevee, real time super speed rendering. ****PBR TEXTURES INCLUDED in 5 different versions (colors and materials simulated):albedo, ambient occlusion, diffuse, displacement exr, gloss, metalness, normal, roughness, specular + id material, glb and gltf4096 pixels png or 1024 pixels jpg360 dome is included with 3840x2160 texture.There are 2 other extra files: Id texture and AO texture, 8024x8024 pixels!Blender file with different scenes ready to render and precomposed, contains material nodes and examples of use.Choose quality for your projects.Physically based rendering:_Physically based rendering (PBR) is an approach in computer graphics that seeks to render graphics in a way that more accurately models the flow of light in the real world. Many PBR pipelines have the accurate simulation of photorealism as their goal. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. Shaders may be used to implement PBR principles. _(wiki).GENERATE INFINITE PICTURES AND VIDEOS that nobody has ever seen before!if you have any questions and I’ll be happy to help,RegardsAlessia

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hard sruface kit- 2227 objects kitbash- 4K Panel builder asset Low-poly 3D model

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File formats
STL
Stereolithography | 4 files<br />File Size: 3.13 MB
OBJ
OBJ | 12 files<br />File Size: 8.06 MB
GLTF
glTF | 12 files<br />File Size: 387 MB
BLEND
Blender<br />File Size: 41.7 MB
FBX
Autodesk FBX | 3 files<br />File Size: 4.01 MB
DAE
Collada | 4 files<br />File Size: 8.89 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
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UV unwrapped model
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
564 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 560 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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