DESCRIPTION
Overview

The Procedural Desert Planet 3D Model is a professionally developed, high-resolution asset designed for advanced digital environments, cinematic scenes, and educational visualization. Created entirely within Blender 3.5.1 and rendered using the Cycles render engine, this model delivers exceptional realism and artistic control thanks to a fully procedural material system. From large textures to minor surface details, every element is customizable, making it suitable for film production, game design, space simulations, and scientific presentations.

The planet is built with separate texture layers for base surface, dynamic clouds, and subtle atmospheric glow. These layers can be individually adjusted for full creative control over the final appearance.

Detailed Features – Procedural Surface & Atmosphere

  • Realistic cracked desert terrain with crater formations and rocky patches
  • Procedural texture generation – no baked maps required
  • Fully adjustable color, roughness, and displacement via shader nodes
  • Volumetric cloud layer for atmospheric depth
  • Subtle atmospheric haze surrounding the planet's edge

Technical Specifications

  • Vertices: 18,423
  • Polygons: 18,433
  • Render Engine: Cycles (Blender 3.5.1)
  • UV Mapping: Not required (procedural shaders)
  • Surface Elements: Planet terrain, clouds, atmosphere shell
  • Optimization: Clean topology with no overlapping faces

File Formats Included

  • .BLEND – Full Blender setup with procedural shaders for terrain, clouds, and atmosphere
  • .FBX – Compatible with most 3D software
  • .OBJ – Universal format for wide compatibility
  • .STL – For 3D printing applications

Use Cases

  • Game Development – Sci-fi worldbuilding, space exploration, strategy games
  • Film & Animation – Cinematic space sequences with high realism
  • Scientific Visualization – Astronomy presentations and simulations
  • Educational Projects – Teaching space science and planetary geology
  • 3D Printing – High-detail display models

Customization & Flexibility

  • Fully procedural – easy to edit textures and colors
  • No image textures – lightweight and efficient workflow
  • Scalable for both offline rendering and real-time engines

Why Choose This Model

  • Procedural shader ensures infinite texture variation
  • Clean mesh and optimized geometry for best performance
  • Professional, production-ready quality
  • Perfect for CG artists, educators, and space enthusiasts

Download Now to bring your cosmic scenes to life with precision, performance, and creative freedom.

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Procedural Desert Planet - Realistic Space Scene 3D Model 3D model

Royalty Free License (no AI)
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File formats
STL
Stereolithography | 2 files<br />File Size: 45.5 MB
OBJ
OBJ | 3 files<br />File Size: 45.6 MB
BLEND
Blender | 3 files<br />Version: 3.5.1 - Renderer: Cycles 3.5.1<br />Version: 3.5.1 - Renderer: Cycles 3.5.1<br />Version: 3.5.1 - Renderer: Cycles 3.5.1<br />File Size: 46 MB
OTHER
Other<br />File Size: 1.14 MB
FBX
Autodesk FBX | 2 files<br />File Size: 44.4 MB
JPG
JPG<br />File Size: 43.7 MB
PNG
PNG<br />File Size: 43.7 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
18433 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 18442 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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