Stylized detailed asteroid model (119990 tri's) fully UV mapped and textured, tested in Unreal 4 VR editor on HTC VIVE, runs average 120fps on GTX1070 sitting in old PCI-E 2.0 slot and running on old intel core i7-930, render setup is using dynamic tessellation and PBR metallic/roughness shading model.
The UE4 assets material texel density roughly corresponds to a 200 meter object that can be approached up to 0,5 meter and still match 1080P monitor pixel density. Ideal for adding an asteroid mining station or make a defense outpost or something (qualifies for up close viewing).
Note: the asset can also be used for animations and offline rendering purposes as well (package includes OBJ and FBX import files). The package also contains two 3ds max files, one setup with default scanline and the other setup with Octane render 3 and Octane shaders. The Octane shader is semi procedural and also has high texel density but it renders different results then UE4 version (see Octane render previews on top for comparison).
Package also contains the original UE4 asset map containing all the necessary asset files, materials, blue prints, textures, skybox and meshes. (include 4K and 2K textures, normal maps, curvature map, AO map, Height map, position map, world space normal's and thickness map, 25 in total)
(note that it is possible the tessellation multiplier of the material needs adjustment according to the scale the asset is going to be used).
About the UE4 asteroid material; The shader uses 3 texture assets, one 4K base texture and two 2K textures each on a different tiling mode, the 3 texture outputs are using simple add functions, it's a very simple material jet provides high level of detail. The drawback is that the underlying tiled textures produce some noticeable seams in some areas (relatively hard to notice). One could work around this adding triplanar projection nodes to those textures, but that function would come at extra GPU cost so maybe better leave it as is because it would not add that mush more compared to the extra GPU load.
About the UE4 asset file; Just place the map in your unreal project map under content and start the engine, after loading your project the assets (all in one map called Asteroid2) should be available in your content browser.
Feel free to ask additional questions should you have any, (click the small envelope icon next to the Author name or enter his profile and use the green contact button on the left).
Have fun,