High poly concept design in sci-fi style, reimagination one of my most popular 3d model, Cybernetist_2. The model is high poly concept sculpt created in Zbrush 2018 (can be opened in a previous versions); I try to combine the most interesting design solutions from famous game characters in this concept model. In this work where usued some new features of Zbrush like Live Boolean operations. Some parts can be removable like exoskeleton on his arms and legs. Available formats: -ZTL splited on 17 subtools; all subtools are correctly named; has a many polygroups; polypaint (vertex colors) in grey tones, model dont have a textures!); 11,9 million polygons, total polygon count; -OBJ The same in ZTL but all parts are merged in one model; Important notes: First three images was rendered in Keyshot, render scene not included! Rendering was done with standard Keyshot materials, model dont have UV or textures! If you want to use it in a game engine, you will need to do a retopology and rigging before!
Some parts can be easy removed to simplify the process of retopology;Hope you will like it. Dont forget to visit my account and find more cool stuff.